local PlayersService = game:GetService("Players")
local CollectionService = game:GetService("CollectionService")
local DOORS = CollectionService:GetTagged("PrimaryDoor")
local DoorModule = require(script.Parent.Parent.Libraries.DoorModule)
local Permissions = require(script.Parent.Parent.Libraries.Permissions)
game.ReplicatedStorage.RemoteEvent.DoorSystem.OnServerEvent:Connect(function(player, doorModel, scannerModel)
if not doorModel or not scannerModel then return false end
if DoorModule.hasCooldown(doorModel) then return false end
if not CollectionService:HasTag(doorModel, "PrimaryDoor") then return false end
if doorModel:FindFirstChild("Configuration") == nil then return false end
if doorModel.Configuration.DoorType.Value ~= script.Name then return false end
if script.Parent.Parent.Libraries.Permissions:FindFirstChild(doorModel.Configuration.Permissions.Value) == nil then return false end
local DoorConfiguration = DoorModule.returnDoorConfiguration(doorModel.Configuration.DoorType.Value)
local DoorPermissions = Permissions.returnPermission(doorModel.Configuration.Permissions.Value)
if not DoorPermissions then return warn("[DoorSystem] Unknown Door Permission.") end
if not DoorPermissions.hasPermission(player) then
scannerModel.PrimaryPart.Keycard_Denied:Play()
scannerModel.PrimaryPart.Color = Color3.fromRGB(255, 0, 0)
if doorModel.Configuration.Lockdown.Value then scannerModel.PrimaryPart.Color = Color3.fromRGB(218, 133, 65) else scannerModel.PrimaryPart.Color = Color3.fromRGB(13, 105, 172) end
DoorModule.setCooldown(doorModel, DoorConfiguration["Cooldown"])
scannerModel.PrimaryPart.Keycard_Accepted:Play()
scannerModel.PrimaryPart.Color = Color3.fromRGB(0, 255, 0)
if doorModel.Configuration.Lockdown.Value then scannerModel.PrimaryPart.Color = Color3.fromRGB(218, 133, 65) else scannerModel.PrimaryPart.Color = Color3.fromRGB(13, 105, 172) end
doorModel.Configuration.Open.Value = not doorModel.Configuration.Open.Value
DoorModule.setCooldown(doorModel, DoorConfiguration["Cooldown"])
for _, Door in pairs(DOORS) do
if not CollectionService:HasTag(Door, "PrimaryDoor") then return false end
if Door:FindFirstChild("Configuration") == nil then return false end
if Door.Configuration.DoorType.Value ~= script.Name then return false end
if script.Parent.Parent.Libraries.Permissions:FindFirstChild(Door.Configuration.Permissions.Value) == nil then return false end
local DoorConfiguration = DoorModule.returnDoorConfiguration(Door.Configuration.DoorType.Value)
Door.Configuration.Open:GetPropertyChangedSignal("Value"):Connect(function()
if Door.Configuration.Open.Value then
Door.Door0.PrismaticConstraint.Speed = DoorConfiguration["OpenSpeed"]
Door.Door0.PrismaticConstraint.TargetPosition = DoorConfiguration["OpenTarget"]
Door.Door1.PrismaticConstraint.Speed = DoorConfiguration["OpenSpeed"]
Door.Door1.PrismaticConstraint.TargetPosition = DoorConfiguration["OpenTarget"]
Door.Door0.Door_Open:Play() Door.Door0.Door_Close:Stop()
Door.Door0.PrismaticConstraint.Speed = DoorConfiguration["CloseSpeed"]
Door.Door0.PrismaticConstraint.TargetPosition = DoorConfiguration["CloseTarget"]
Door.Door1.PrismaticConstraint.Speed = DoorConfiguration["CloseSpeed"]
Door.Door1.PrismaticConstraint.TargetPosition = DoorConfiguration["CloseTarget"]
Door.Door0.Door_Open:Stop() Door.Door0.Door_Close:Play()
Door.Configuration.Lockdown:GetPropertyChangedSignal("Value"):Connect(function()
if Door.Configuration.Lockdown.Value then
for _, Scanner in pairs(Door:GetChildren()) do
if CollectionService:HasTag(Scanner, "InteractionSystem") then Scanner.PrimaryPart.Color = Color3.fromRGB(218, 133, 65) end
for _, Scanner in pairs(Door:GetChildren()) do
if CollectionService:HasTag(Scanner, "InteractionSystem") then Scanner.PrimaryPart.Color = Color3.fromRGB(13, 105, 172) end